It'll most likely mean death for low-level and low-SPECIAL explorers - particularly if they're left unattended in the Wasteland overnight - but if managed correctly the extra experience, items, and bottle caps they'll return with make the added management worth it. Once you have enough Dwellers to start sparing the less useful ones, you can opt to either train them up or, if you're feeling particularly brutal, send them out to the Wasteland. You'll want to place Dwellers according to their strongest SPECIALs, particularly in the early and mid game. Much like your character in Fallout 4, each Dweller has their own set of SPECIAL stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck - which dictate how they'll perform in a variety of situations, including how well they'll do in your Vault's various rooms. Where to place Dwellers in Fallout Shelter After a while, when your engineered children have all grown up, Dwellers who arrive outside your vault with low stats can then simply be sent straight out to the Wasteland to gather resources - or simply to die, if you're particularly cold. It's as simple as that combine parents with favourable, useful stats to cover any deficiencies you might have in your spread of Dwellers, or for targeting particular resources over time. Parents with one high stat - such as Strength - will produce a child with high Strength too. Leave them there and, over time, their correlating SPECIAL will increase.īreeding is the more rewarding method of improving your Dwellers, as by carefully selecting parents you should be able to acquire Dwellers with specifically tuned SPECIALs. There are seven training rooms - one for each of your Specials - which you can assign Dwellers to in order to increase their current stats. How to increase Dweller SPECIAL statsĪs with increasing your Dweller count, there are two ways in which you can improve your Dwellers' SPECIALs: through training rooms, and through selective breeding. Likewise, keep track of your resources - food and water in particular can take a hit if you're breeding heavily, so keep your production rooms populated and upgraded. Children will similarly flee, but also can't be equipped with gear or do any work at all, so let them roam around freely until they mature.įinally, be sure you have enough space for your Dwellers to be born, by building enough Living Quarters rooms in your Vault. Instead, pregnant Dwellers will flee the room to avoid taking any damage, which means that whilst outfits can be useful, equipping pregnant Dwellers with weapons will be a waste. It can take some time for the woman to give birth - normally around eight hours or so from our experience - and a similar amount of time again for the child to grow into an employable adult Dweller.Īlso worth noting is the fact that pregnant Dwellers can continue work in their rooms as normal, and can be equipped with both outfits and weapons, but can't fight or tend to disasters. After a few minutes of small talk, cheesy pickup lines and awkward, musicless dancing, they'll run off to the back room and return soon after, the female now with child. Two Dwellers will decide to embark on a romantic snuggle if you place a male and a female together in the Living Quarters room. Fallout Shelter Trailer - Fallout Shelter at E3 2015 Breeding, on the other hand, is a certainty, and a method which can allow the number of your Dwellers to grow exponentially. Dwellers will sporadically turn up outside your Vault from the Wasteland, and we believe that's made more likely the more people you send out to explore, but this is a difficult mechanic to influence and an unwise one to rely on. The main way to get more Dwellers is through breeding them. Here, we'll be explaining the best ways to keep on top of Dweller happiness, plus we'll explain Dweller SPECIALs, dweller breeding, and the best dweller placement. Even laying dubious ant metaphors aside however, there is a more strange - and ethically dubious - side to maximising the efficient running of your Vault, and that's the practice of eugenics. You, the Queen, must protect the colony and secure its future by ensuring they scurry away at their jobs as efficiently as possible. In Fallout Shelter, Dwellers are your worker ants.
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